Development of the Android-based "Misi Gimako" Game as a Class High School Learning Media

Pengembangan Game “Misi Gimako” Berbasis Android Sebagai Media Pembelajaran SMA

Authors

  • Angelia Sofi Universitas Muhammadiyah Sidoarjo, Indonesia
  • Fitria Nur Hasanah Universitas Widya Gama Mahakam Samarinda, Indonesia

Keywords:

Education Games ; Learning Media ; Media Development

Abstract

This research explores the potential of Android-based educational games in enhancing learning experiences for high school students, focusing on informatics subjects. Employing the ADDIE development model—comprising Analysis, Design, Develop, Implement, and Evaluate—the study aims to assess the efficacy of these games as learning media. Research involves 10 randomly selected students, evaluating both randomly chosen and expert-validated educational games. Utilizing the Cocket as the research instrument, the findings aim to bridge existing knowledge gaps in educational technology, offering insights into optimizing technology for educational purposes.

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Published

2025-04-26

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